Amplifying Creator Impact

Amplifying Creator Impact

Project Summary:

Designing and developing integrated digital tools to empower independent content creators of all sizes to boost their sponsored content participation, revenue, and audience.

Designing and developing integrated digital tools to empower independent content creators of all sizes to boost their sponsored content participation, revenue, and audience.

Client:

Maker Studios

Role(s):

UX Design
UI Design

Team:

2 UX Designers
2 PMs
7 Engineers
4 QA

Beginning with a redesign...

Beginning with a redesign...

Maker Studios’ Offers tool was purposefully designed to connect the world’s largest brands, like Pepsi and Disney, with Maker’s in-house talent for premium sponsorship deals. Each deal would typically require talent to complete specific tasks on their most popular platforms in exchange for payment. For instance, Disney may request all Instagram-specific influencers to create posts about their most memorable Disney experience and then pay them an agreed-upon rate for every fan interaction.

Offers was originally designed and launched in 2013, but by 2017 was in need of a complete redesign. Through collecting user feedback we determined that a redesign would need to focus on resolving specific pain points brought to light by talent and internal stakeholders regarding completion and overall participation in Offers. Unfortunately, the product experience was now impeding the growth and potential of such an innovative model.

Maker UX design process...

Maker UX design process...

The Maker UX team would tackle every sprint by designing high or low fidelity prototypes, testing with users, and refining designs based on their input. Then after aligning with Product, Engineering, and individual stakeholders, we would deliver final development-ready design to our engineering teams—all within a two week sprint cycle.

Discovery with content creators...

Discovery with content creators...

After sourcing talent to interview with our internal audience team, we strategically developed discussion guides to direct conversations around the current Offers tool and workflows. These were used as points of reference to gain understanding of their workflows and expose failures, pain points, and overall successes of the Offers tool and program.

StampyLonghead

6,452,653 Subscribers

Andrea’s Choice

3,403,906 Subscribers

Simply Bianca Alex

48,717 Subscribers

Swirl Girl Army

4,327 Subscribers

KelBridge

1,444 Subscribers

Uncovering pain points...

Uncovering pain points...

The previously mentioned discussions confirmed many of our assumptions and more importantly gave talent the opportunity to discuss their biggest pain points with the Offers tool. Some of these findings were very surprising and pushed our team to provide more value to talent with the overall redesign of Offers.

Usability Issues:

  1. Maker Max was only used around once a week (avg 2.5 - 3 min)

  2. Submission deadlines were always too confusing/unclear

  3. Needed more detailed and strategic content KPIs

  4. Ability to network with other Maker talent was too difficult

  5. Lack of timely and meaningful notifications (logins, messages, alerts)

  6. Analytics seem useful but confusing and hard to navigate

  7. Expand Offers specific to social media platforms

  8. Lack of data on social media (hashtags, engagement)

  9. Lack for creative direction for supplementary art (typography, cover)

  10. Trends are far too broad to define content strategy

  11. Middle-Tier talent struggled to derive meaning from analytics. Suggested having group learning sessions with other talent to help each other with videos (intros, timing, transitions).

  12. Need for a mentorship/talent development program

Product Value:

  1. Confusion about description and submission

  2. “The process to submit a pitch is chaotic...”

  3. Requirements often stifle creativity

  4. Way too many emails made the offer confusing

  5. Offers were often not directed to the right talent

  6. Overall requirements were confusing or not clear

  7. No ability to access, participate, or complete on mobile devices. Only accessible from a desktop

  8. Referred to competitor tools as an example of what would be ideal

  9. Uploading videos and thumbnails was vague

  10. Simply no other communication about open, applicable, or available Offers

Discovery with internal stakeholders...

Discovery with internal stakeholders...

For internal feedback collection, we heavily prioritized efficiency and being as frictionless as possible. This meant distributing surveys that teams could complete independently largely due to teams being so busy with daily operations that they simply could not afford to dedicate a few hours to a full discussion.

Business Owners

Team of 4

Internal Sales Team

Team of 20+

Top Talent MGMT

Support 20 Talent

Audience Team

Support 200 Talent

MakerGen MGMT

Support 60K Talent

Highlighting process breakdowns...

Highlighting process breakdowns...

In general, many of the pain points could be linked back to communication breakdowns, last minute changes to briefs, and lack of effort in one department would effect another's ability to execute further downstream. We soon realized that there would need to be much more then a product redesign, and that we would need to redesign how our organization creates and manages these offers, and how they support talent who choose to participate.

Exposing creator opportunities...

Exposing creator opportunities...

The redesign and launch of Offers was a major success that led to significant growth in participation (~70%) and completion (~38%) over the next 2 quarters. This was largely credited to it’s clean and minimal aesthetic that showcased each Offer’s requirements and potential earnings.

Social Authentication
(General Theme)

Social Authentication
(General Theme)

Social Authentication
(Custom Theme)

Social Authentication
(Custom Theme)

Genre-Based Leaderboards

Genre-Based Leaderboards

Campaign History
and Insights

Campaign History
and Insights

Unfortunately, this was only a
short-term success, as existing operational processes continued to interfere with the quality and clarity of Offers. After revisiting our research, it was determined that a native app would be best suited to address creator needs and resolve operational pain points. This led us to Maker’s Creator App.

Crafting user segments...

Crafting user segments...

Using Maker Max’s proprietary talent database (Creator Profiles) we were able to segment specific creators to use for our initial user testing, alpha, and beta phases.

Example Query:

Category: Life + Style

Vertical: Fashion & Beauty

Subscribers: 100K – 200K

Monthly Views: 200K – 300K

After creating very specific talent segments, we were able to develop generic user personas we could use to test against to validate or invalidate our assumptions.

Validating our assumptions...

Validating our assumptions...

We were then able to utilize the previously mentioned personas to deliver optional surveys directly to our talent and collect valuable feedback about their workflows, wants, and needs for our new native app concept. Through A/B testing and blind testing external users and internal users, to validate or disprove assumptions.

Iteration 1

Iteration 1

Iteration 2

Iteration 2

Iteration 3

Iteration 3

Final Welcome Screen

Final Welcome Screen

MVP Welcome Screens + Concepts

Here are a few iterations of our initial welcome screens along with our final MVP version. Some of the key findings we discovered through user testing were:

  • Value of the app is vague to new users

  • Onboarding process cumbersome

  • Existing Max users could confidently sign-up

MVP Offers Feed + Concepts

Here are a few iterations of our initial Offers Feed along with our final MVP version. Some of the key findings we discovered through user testing were:

  • Users lost focus due to information overload

  • Leverage color and/or imagery to promote information hierarchy

  • Needed a middle-ground between available Offers and personal statistics

Final Welcome Screen

Final Welcome Screen

Iteration 1

Iteration 1

Iteration 2

Iteration 2

Iteration 3

Iteration 3

Final MVP Deliverables...

Final MVP Deliverables...

MVP Onboarding Flow

This was our more streamlined approach to onboarding new and existing creators. Our primary goal was to correlate a creator’s reach with potential earnings via Offers to immediately inform and excite them . At the time, Facebook was the largest social media platform for many of our creators and so talent would be immediately prompted to link their Facebook account and begin participating in Offers.

MVP Instant Tasks

Here was our solution for reducing user errors when creating social media posts with rigid requirements. The most important part of these posts was to include accurate hashtags and links, so instead of giving creators a blank slate, we simply allowed them to write their own unique content, then simply tap the required hashtags to populate the correct hashtags.

MVP Linked Posts

This is our solution to one of the biggest challenges of bridging gaps between multiple apps. Our approach was to simplify the creation and and submission of content for creators by providing paths to completion and feedback.

Style guide sample...

Style guide sample...

Developing a living style guide for our engineering team was a critical decision we made early in the design process to ensure consistency throughout Maker Offers and Creator App. It included standardized UI components, typography, color schemes, spacing guidelines, and interaction patterns, all designed to streamline development. Providing code snippets and clear usage examples was intended to aid engineers in implementing handed off designs accurately and efficiently, reducing back-and-forth and ensuring the final product aligns perfectly with the vision. This ultimately saved time and also ensured a cohesive user experience across all devices.